I also had a hand in designing most of the features found in the app, some of which are described below. This was a gigantic project that was initially split into two parts: the ‘core’ Paint app and the 3D prototype (where we developed experimental 3D features).Īfter research and initial prototyping was completed, I began leading the development of the UX/UI architecture - everything from high-level planning to visual guides. This involved working with the design leads of other applications across Microsoft (PowerPoint, Photos, Mixed Reality Viewer, etc.) to develop a standardised set of patterns while also coordinating with the Windows OS team on implementing visual and UX improvements that came with each new SDK. I was involved in this project from end to end and had a big hand in every aspect of its design - eventually becoming the design lead of the UX/UI architecture. I joined Microsoft to work as a UX/UI designer on Paint 3D, the successor to MS Paint.